Developer Unreal C++ / Unity C#

GAËTAN LEBÈGUE
Developer Unreal C++ / Unity C#
Who am I ?
I'm a video game developer with expertise in Unreal Engine and Unity, and I graduated top of my class in the Game Programming Masters at ISART Digital Paris. My professional experience has enabled me to work on ambitious and complex projects, such as an open-world game, virtual reality experiences and scientific data visualisation tools. I have acquired solid technical skills using the Unreal Engine and Unity, as well as interpersonal skills such as autonomy, teamwork and effective communication. I am open to new job opportunities in the video game industry to continue to explore my passion and contribute to exciting and innovative projects.
PROJECTS
Coming soon...
CARAVAN SANDWITCH
Open-world narrative adventure
Caravan SandWitch is a friendly exploration game focused on storytelling and character interaction.
The game has not yet been officially announced, all the information available on the Internet is from the vertical slice.
Work performed :
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Adaptation to existing code base
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Design of gameplay architectures and systems
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Development of 3C
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Creation of tools for game designers
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Interdisciplinary work

HOVERBALL STRIKERS
Final year project
ISART DIGITAL 2022 Jury Grand Prize
HoverBall Strickers is a Unreal Engine platform fighter for 2 to 4 players, in which you fight your opponents using balls available on the pitch.
The rule for winning is simple: be the last person alive!
In addition to the balls on the pitch, each character has their own ball with their own power.
Fight, dodge, strike and triumph over your opponents with reflex and ingenuity in original and varied arenas.
Work performed :
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Frame-dependent architecture design for a fighting game
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Creation of color swap tools for Artists
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Prototype network architecture with rollback

XR TWIN
LS Group Software
XR Twin is a Unity 3D application designed for manufacturers.
It can be used without code and allows you to create your own immersive simulation for any industrial challenge: prototyping, design review, ergonomics, training, safety, etc.
Work performed :
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Assimilation of a heavy ecosystem of code
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Creation of tools
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UI development
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Use of the rendering pipeline

SCIVIZ
Scientific visualisation
SciViz is a project carried out with the Institute of Computation and Data Sciences (ISCD) at Sorbonne University. The aim is to enable researchers to process and visualise the results of their calculations.
The real challenge with this application was managing very large numbers of tetrahedrons on Unreal Engine 4, which is not handled natively.
Work performed :
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Complete creation of an application on UE4
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Volumetric model management
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Shader creation
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Collaboration with scientists from different fields
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Independent work

REALITY ENGINE
3D Rendering Engine
Creation of a 3D rendering engine and a game using it:
Editor based on the ImGui library with navigation and scene editing. Multi-threaded resource loading. Integration of the NVIDIA Physx physics library and the IrrKlang audio library.
Work performed :
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Multi-threaded resource management
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Memory optimization
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Library integration
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Navigation UI and scene editing

BROUWLER
Brawler cartoon
Brouwler is a 3D arena combat game for 2 to 4 players developed on Unreal Engine 4. Each player is assigned a random character with different weapons and powers. To use their powers, a character must kill minions who appear at various points on the map. The person who eliminates the most minions and opponents wins the match.
Work performed :
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Creation of the 3C
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VFX implementation
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Management of 2 to 4 players in split screen
EXPERIENCE
Professional career
September 2022 - October 2023
GAMEPLAY PROGRAMMER UE5,
PLANE TOAST
FIXED-TERM CONTRACT
Development of an open-world narrative adventure game on Unreal Engine 5.
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Adaptation to the game's existing code base
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Design of gameplay architectures and systems
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Development of the 3Cs
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Creation of tools for game designers
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Interdisciplinary work
September 2021 - August 2022
DEVELOPER UNITY 3D,
LS GROUP
Development of a VR engine on Unity using the XDE physics engine from the CEA (French Atomic Energy Commission).
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Assimilation of a large ecosystem of code already in place
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Development of tools
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UI creation
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Using the rendering pipeline
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Teamwork
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Agile organisation
March 2021 - August 2021
DEVELOPER UNREAL ENGINE 4,
ISCD
Institute of Computation and Data Sciences
(Sorbonne University)
INTERNSHIP WITH A TEAM OF RESEARCHERS
Creation of a scientific data visualisation tool on Unreal Engine with a view to publications and scientific demonstrations for the general public.
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Complete creation of an application on UE4
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Collaboration with scientists from different fields
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Autonomous work

FORMATIONS
2018 - 2022 Major of Promotion
MASTER GAME PROGRAMMING,
ISART DIGITAL PARIS
The "Game Programming" course trains high-level, multi-skilled professionals with technical and scientific skills related to video games, as well as solid cross-disciplinary skills. I'm trained in production pipelines, technologies and the issues facing the digital and video game industries, as well as those facing challenges in areas such as virtual reality and artificial intelligence. Through modules combining science, specialised teaching, human sciences, research and professional experience, I am trained to work in a multidisciplinary environment.
2016 - 2018
UNIVERSITY DEGREE IN COMPUTER SCIENCE AT THE REIMS UNIVERSITY INSTITUTE OF TECHNOLOGY
This multi-disciplinary course is structured around two equally important teaching units: IT skills and general skills.
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interaction between databases and intranet/internet networks (MySQL)
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advanced object programming (C++/Java)
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application development for mobile devices (Google Android)
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3D programming (OpenGL, shaders) and augmented reality
REFERENCES
Articles and nominations for our HoverBall Strikers game
(article from French press)