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GAËTAN LEBÈGUE

Developer Unreal C++ / Unity C#

Who am I ?

I'm a video game developer with expertise in Unreal Engine and Unity, and I graduated top of my class in the Game Programming Masters at ISART Digital Paris. My professional experience has enabled me to work on ambitious and complex projects, such as an open-world game, virtual reality experiences and scientific data visualisation tools. I have acquired solid technical skills using the Unreal Engine and Unity, as well as interpersonal skills such as autonomy, teamwork and effective communication. I am open to new job opportunities in the video game industry to continue to explore my passion and contribute to exciting and innovative projects.

Accueil: Qui suis-je ?

PROJECTS

Coming soon...

CARAVAN SANDWITCH

Open-world narrative adventure

Caravan SandWitch is a friendly exploration game focused on storytelling and character interaction.


The game has not yet been officially announced, all the information available on the Internet is from the vertical slice.

Work performed :

  • Adaptation to existing code base

  • Design of gameplay architectures and systems

  • Development of 3C

  • Creation of tools for game designers

  • Interdisciplinary work

HOVERBALL STRIKERS

Final year project

ISART DIGITAL 2022 Jury Grand Prize

HoverBall Strickers is a Unreal Engine platform fighter for 2 to 4 players, in which you fight your opponents using balls available on the pitch.
The rule for winning is simple: be the last person alive!
In addition to the balls on the pitch, each character has their own ball with their own power.
Fight, dodge, strike and triumph over your opponents with reflex and ingenuity in original and varied arenas.

Work performed :

  • Frame-dependent architecture design for a fighting game

  • Creation of color swap tools for Artists

  • Prototype network architecture with rollback

XR TWIN

LS Group Software

XR Twin is a Unity 3D application designed for manufacturers.
It can be used without code and allows you to create your own immersive simulation for any industrial challenge: prototyping, design review, ergonomics, training, safety, etc.

Work performed :

  • Assimilation of a heavy ecosystem of code

  • Creation of tools

  • UI development

  • Use of the rendering pipeline

SCIVIZ

Scientific visualisation

SciViz is a project carried out with the Institute of Computation and Data Sciences (ISCD) at Sorbonne University. The aim is to enable researchers to process and visualise the results of their calculations.
The real challenge with this application was managing very large numbers of tetrahedrons on Unreal Engine 4, which is not handled natively.

Work performed :

  • Complete creation of an application on UE4

  • Volumetric model management

  • Shader creation

  • Collaboration with scientists from different fields

  • Independent work

REALITY ENGINE

3D Rendering Engine

Creation of a 3D rendering engine and a game using it:

Editor based on the ImGui library with navigation and scene editing. Multi-threaded resource loading. Integration of the NVIDIA Physx physics library and the IrrKlang audio library.

Work performed :

  • Multi-threaded resource management

  • Memory optimization

  • Library integration

  • Navigation UI and scene editing

BROUWLER

Brawler cartoon

Brouwler is a 3D arena combat game for 2 to 4 players developed on Unreal Engine 4. Each player is assigned a random character with different weapons and powers. To use their powers, a character must kill minions who appear at various points on the map. The person who eliminates the most minions and opponents wins the match.

Work performed :

  • Creation of the 3C

  • VFX implementation

  • Management of 2 to 4 players in split screen

RAINBÔ

Tech'art Project

Creation of a scalable rain rendering system in Unreal Engine 4.

Work performed :

  • VFX implementation

  • Shader creation

  • Using Visual Render Texture

Accueil: Projets
SciViz
XRTwin
CaravanSandwitch

EXPERIENCE

Professional career

September 2022 - October 2023

GAMEPLAY PROGRAMMER UE5,
PLANE TOAST

 

FIXED-TERM CONTRACT

Development of an open-world narrative adventure game on Unreal Engine 5.

  • Adaptation to the game's existing code base

  • Design of gameplay architectures and systems

  • Development of the 3Cs

  • Creation of tools for game designers

  • Interdisciplinary work

See Caravan Sandwitch in Project

September 2021 - August 2022

DEVELOPER UNITY 3D,
LS GROUP

 

Development of a VR engine on Unity using the XDE physics engine from the CEA (French Atomic Energy Commission).

  • Assimilation of a large ecosystem of code already in place

  • Development of tools

  • UI creation

  • Using the rendering pipeline

  • Teamwork

  • Agile organisation

See XR Twin demo in Projects

March 2021 - August 2021

DEVELOPER UNREAL ENGINE 4,
ISCD

Institute of Computation and Data Sciences
(Sorbonne University)

INTERNSHIP WITH A TEAM OF RESEARCHERS

Creation of a scientific data visualisation tool on Unreal Engine with a view to publications and scientific demonstrations for the general public.
 

  •  Complete creation of an application on UE4

  • Collaboration with scientists from different fields

  • Autonomous work

See SciViz demo in Projects

August 2020 - March 2021

CREATIVE TECHNOLOGIST,
WE ARE SOCIAL

INTERNSHIP IN AN INNOVATION AND RESEARCH TEAM IN NEW TECHNOLOGIES:

Using new VR technologies and creating modes for the Beat Saber video game or the AltSpace and VRChat virtual worlds.

Accueil: Expérience
Accueil: Éducation
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FORMATIONS

2018 - 2022 Major of Promotion

MASTER GAME PROGRAMMING,
ISART DIGITAL PARIS

The "Game Programming" course trains high-level, multi-skilled professionals with technical and scientific skills related to video games, as well as solid cross-disciplinary skills. I'm trained in production pipelines, technologies and the issues facing the digital and video game industries, as well as those facing challenges in areas such as virtual reality and artificial intelligence. Through modules combining science, specialised teaching, human sciences, research and professional experience, I am trained to work in a multidisciplinary environment.

2016 - 2018

UNIVERSITY DEGREE IN COMPUTER SCIENCE AT THE REIMS UNIVERSITY INSTITUTE OF TECHNOLOGY

This multi-disciplinary course is structured around two equally important teaching units: IT skills and general skills.

  • interaction between databases and intranet/internet networks (MySQL)

  • advanced object programming (C++/Java)

  • application development for mobile devices (Google Android)

  • 3D programming (OpenGL, shaders) and augmented reality

REFERENCES

Articles and nominations for our HoverBall Strikers game

(article from French press)

Accueil: Récompenses

GAMEONE REPORT

2 July 2022

GameOne TV report on Isart Digital's graduation projects in their popular TeamG1 programme.
In this report HoverBall Strikers is described as :
"A revisit to 2D dodgeball [...] that mixes platforming and fast-paced battles".

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CONTACT ME

Lyon

+33 6 51 28 00 67

  • LinkedIn

Thank you for sending !

Accueil: Contact

© 2023 Gaëtan Lebègue

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